Xamarin have just announced preview support for Apple Watch and I can’t express how excited I was over the weekend playing with our internal preview build. At this moment time, getting started with Apple Watch can be little confusing, what with the need for 3 different project types to get a hello world sample running! You can see this in the below screenshot of Xamarin Studio. This complexity increases the learning curve so I’ve done my best to try and help.
I’ve created a simple Hello World Apple Watch sample solution which you can download from my GitHub.
One Solution – Three Projects – One Watch App!
Even a basic Apple Watch app requires 1 part App Extension, 1 part Watch App and finally 1 part Unified iOS App. When combined with the correct Bundle Identifiers, you’ve got yourself the beginnings of Apple Watch support. At this moment in time, you’ll need to be editing your storyboard in Xcode rather than Xamarin Studio or Visual Studio. I believe our engineers are hard at work on integrating Apple Watch UI storyboard support in VS and XS much like we have for iPhone and iPad.
Learn more with some awesome documentation!
Xamarin has some excellent documentation on Apple Watch which I highly recommend you thoroughly read.